explicit representation
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular ways to predict deformations for Gaussian-based dynamic scene rendering models. However, plane-based methods rely on the inappropriate low-rank assumption and excessively decompose the space-time 4D encoding, resulting in overmuch feature overlap and unsatisfactory rendering quality. To tackle these problems, we propose Grid4D, a dynamic scene rendering model based on Gaussian splatting and employing a novel explicit encoding method for the 4D input through the hash encoding.
Faster Symmetry Breaking Constraints for Abstract Structures
Akgün, Özgür, Chang, Mun See, Gent, Ian P., Jefferson, Christopher
In constraint programming and related paradigms, a modeller specifies their problem in a modelling language for a solver to search and return its solution(s). Using high-level modelling languages such as Essence, a modeller may express their problems in terms of abstract structures. These are structures not natively supported by the solvers, and so they have to be transformed into or represented as other structures before solving. For example, nested sets are abstract structures, and they can be represented as matrices in constraint solvers. Many problems contain symmetries and one very common and highly successful technique used in constraint programming is to "break" symmetries, to avoid searching for symmetric solutions. This can speed up the solving process by many orders of magnitude. Most of these symmetry-breaking techniques involve placing some kind of ordering for the variables of the problem, and picking a particular member under the symmetries, usually the smallest. Unfortunately, applying this technique to abstract variables produces a very large number of complex constraints that perform poorly in practice. In this paper, we demonstrate a new incomplete method of breaking the symmetries of abstract structures by better exploiting their representations. We apply the method in breaking the symmetries arising from indistinguishable objects, a commonly occurring type of symmetry, and show that our method is faster than the previous methods proposed in (Akgün et al. 2025).
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular ways to predict deformations for Gaussian-based dynamic scene rendering models. However, plane-based methods rely on the inappropriate low-rank assumption and excessively decompose the space-time 4D encoding, resulting in overmuch feature overlap and unsatisfactory rendering quality. To tackle these problems, we propose Grid4D, a dynamic scene rendering model based on Gaussian splatting and employing a novel explicit encoding method for the 4D input through the hash encoding. Additionally, we design a novel attention module that generates the attention scores in a directional range to aggregate the spatial and temporal features.
Hybrid Spatial Representations for Species Distribution Modeling
We address an important problem in ecology called Species Distribution Modeling (SDM), whose goal is to predict whether a species exists at a certain position on Earth. In particular, we tackle a challenging version of this task, where we learn from presence-only data in a community-sourced dataset, model a large number of species simultaneously, and do not use any additional environmental information. Previous work has used neural implicit representations to construct models that achieve promising results. However, implicit representations often generate predictions of limited spatial precision. We attribute this limitation to their inherently global formulation and inability to effectively capture local feature variations. This issue is especially pronounced with presence-only data and a large number of species. To address this, we propose a hybrid embedding scheme that combines both implicit and explicit embeddings. Specifically, the explicit embedding is implemented with a multiresolution hashgrid, enabling our models to better capture local information. Experiments demonstrate that our results exceed other works by a large margin on various standard benchmarks, and that the hybrid representation is better than both purely implicit and explicit ones. Qualitative visualizations and comprehensive ablation studies reveal that our hybrid representation successfully addresses the two main challenges. Our code is open-sourced at https://github.com/Shiran-Yuan/HSR-SDM.
$TrIND$: Representing Anatomical Trees by Denoising Diffusion of Implicit Neural Fields
Sinha, Ashish, Hamarneh, Ghassan
Anatomical trees play a central role in clinical diagnosis and treatment planning. However, accurately representing anatomical trees is challenging due to their varying and complex topology and geometry. Traditional methods for representing tree structures, captured using medical imaging, while invaluable for visualizing vascular and bronchial networks, exhibit drawbacks in terms of limited resolution, flexibility, and efficiency. Recently, implicit neural representations (INRs) have emerged as a powerful tool for representing shapes accurately and efficiently. We propose a novel approach, TrIND, for representing anatomical trees using INR, while also capturing the distribution of a set of trees via denoising diffusion in the space of INRs. We accurately capture the intricate geometries and topologies of anatomical trees at any desired resolution. Through extensive qualitative and quantitative evaluation, we demonstrate high-fidelity tree reconstruction with arbitrary resolution yet compact storage, and versatility across anatomical sites and tree complexities. The code is available at: https://github.com/sinashish/
Inductive reasoning about chimeric creatures
Given one feature of a novel animal, humans readily make inferences about other features of the animal. For example, winged creatures often fly, and creatures that eat fish often live in the water. We explore the knowledge that supports these inferences and compare two approaches. The first approach proposes that humans rely on abstract representations of dependency relationships between features, and is formalized here as a graphical model. The second approach proposes that humans rely on specific knowledge of previously encountered animals, and is formalized here as a family of exemplar models.